GLOSSARY ENTRY (DERIVED FROM QUESTION BELOW) | ||||||
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15:11 Feb 21, 2005 |
Japanese to English translations [PRO] Social Sciences - Psychology / Brain Activity Research | |||||||
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| Selected response from: Mikito Oki Japan Local time: 09:28 | ||||||
Grading comment
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Summary of answers provided | ||||
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4 +1 | Applying the generic HRTF to a white noise, |
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3 | Applying standard Head-Related Transfer Function (HRTF) for (or with) white noise, |
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標準的な頭部伝達関数をホワイトノイズに適用し Applying the generic HRTF to a white noise, Explanation: Yeehaw! I love this subject ;-) HRTF is a customizable math function, so... BTW I'd prefer "virtual sound field" for "バーチャル音像". |
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標準的な頭部伝達関数をホワイトノイズに適用し Applying standard Head-Related Transfer Function (HRTF) for (or with) white noise, Explanation: I came back and read Kurt-san's question again. Sorry, I should have read the entire question. Maybe too late, but allow me to put something here. As Kurt-san indicated, the Japanese wording really does not make sense as to the relationship between HRTF and white noise. But I think it is saying something like this: "To generate sound from a particular direction, user can just click on that particular direction related to the head on the virtual room. A dot is displayed to visually indicate the chosen direction, and the corresponding azimuth is displayed in the text box below. By default, white noise is used to simulate 3D effects because it has all the frequencies and hence can emphasize the HRTF effects in the best way." www.ecel.ufl.edu/~shassan/courses/eel6539/ |
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